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3D Game Engine Programming (Game Development Series)

Stefan Zerbst, Oliver Duvel




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 | #1697321 in Books |  Course Technology PTR |  2004-06-30 | Original language:English | PDF # 1 |  2.13 x7.30 x9.08l,3.81 | File type: PDF | 896 pages

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||0 of 0 people found the following review helpful.| One of the Few Books That Actually Covers How To Write an Engine From Scratch|By A. M. Hernandez|The quest to become a master of 3D engines has brought me to another book, 3D Game Engine Programming by Stefan Zerbst (with a forward from the legendary Andre LaMothe). This is one of the first books I’ve read in a while that wasn’t available on the Kindle, and it&rsquo|From the Publisher|At the end of the book, you will be able to program your own comprehensive game engine, including renderer, network, audio, input, and math libraries. Includes coverage describing how to implement additional tools for game programming, such as

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game pr...

You easily download any file type for your device.3D Game Engine Programming (Game Development Series)   |  Stefan Zerbst, Oliver Duvel. Just read it with an open mind because none of us really know.

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