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AI for Game Developers: Creating Intelligent Behavior in Games

David M. Bourg, Glenn Seemann




[PDF.dh61] AI for Game Developers: Creating Intelligent Behavior in Games

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 | #651746 in Books |  2004-08-02 | Original language:English | PDF # 1 |  9.19 x1.00 x7.00l,1.35 | File type: PDF | 392 pages

 | ISBN13: 9780596005559 | Condition: New | Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

||0 of 0 people found the following review helpful.| A Good, Accessible Book|By Stuart Steele|This book introduces the reader to three key AI programming ideas, broadly, movement, pathfinding, and decision making.

The movement section covers intercepting and following, pathfinding provides a lot of good practical information on problems and algorithms to solve them, and the decision making section provides a good intro|About the Author|
|As a naval architect and marine engineer, David M. Bourg performs computer simulations and develops analysis tools that measure such things as hovercraft performance and the effect of waves on the motion of ships and boats. He teaches at t

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.Fortunately, adv...

You easily download any file type for your device.AI for Game Developers: Creating Intelligent Behavior in Games   |  David M. Bourg, Glenn Seemann. Just read it with an open mind because none of us really know.

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