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Building a Digital Human (Graphics Series) (Charles River Media Graphics)

Ken Brilliant




[PDF.hi24] Building a Digital Human (Graphics Series) (Charles River Media Graphics)

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 | #3375759 in Books |  2003-04-30 | Original language:English | PDF # 1 |  1.05 x7.33 x9.33l,2.17 | File type: PDF | 380 pages

||7 of 7 people found the following review helpful.| Pretty Good.|By S. Washington|I used this as a class textbook and it worked fairly well. This is not a single program book so this will work well with whatever program you model with. Although, depending on what you model with, depends on if you need to go out and find plug-ins that will do what he does. The book is really good going through step by step. Although there are som| |Chapter 1 Assembling Reference Material Chapter 2 Polygonal Modeling Terms And Techniques Chapter 3 Building A Digital Human Chapter 4 Modeling The Head Chapter 5 Modeling The Arms, Hands, And Fingers Chapter 6 Modeling The Legs, Feet, And Toes Chapter 7 Model

In the universe of 3D animation and graphics, the final frontier isn't the vast unknown depths of outer space but rather the intimately familiar human form. Replicating this body is by far the most challenging journey to undertake as a digital artist. Why? Because everyone knows what a human looks like. Digital humans are in our midst. They are stuntmen and background extras in movies such as Titanic. They are your favorite hero or heroine in video games like Tomb Raide...

You can specify the type of files you want, for your gadget.Building a Digital Human (Graphics Series) (Charles River Media Graphics)   |  Ken Brilliant. Which are the reasons I like to read books. Great story by a great author.

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