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Challenges for Game Designers

Brenda Brathwaite, Ian Schreiber




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 | #251696 in Books |  Course Technology PTR |  2008-08-21 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.25 x7.75 x1.00l,1.50 | File type: PDF | 352 pages

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||2 of 2 people found the following review helpful.| It should say something that I bought this book twice.|By A. Quesenberry|I'm a game developer, and while most of my time is spent programming games, sometimes I like to get down and design them instead. I lost this book in a move, and when I needed it most, I ended up just buying it again. This book has been crucial in understanding the fundamentals of how game mechanics work.| |Introduction BUILDING BLOCKS Chapter 1: The Basics Chapter 2: Mechanics & Dynamics Chapter 3: Puzzle Design Chapter 4: Converting Digital to Physical WRITING GAME CONCEPTS Chapter 5: Working with Licenses and IP Chapter 6: Creating Sequels Chapter 7: Targeting

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. Af...

You easily download any file type for your device.Challenges for Game Designers   |  Brenda Brathwaite, Ian Schreiber. I was recommended this book by a dear friend of mine.

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