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Core Techniques and Algorithms in Game Programming

Daniel Sanchez-Crespo Dalmau




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 | #662814 in Books |  New Riders Games |  2003-09-21 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  8.82 x1.62 x7.24l,3.17 | File type: PDF | 888 pages

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||16 of 16 people found the following review helpful.| Broad approach but well worth reading|By John Harpur|This text is an intriguing kind of beast. It gives broad overviews of almost every area that impinges on game engine design, but yet avoids a lot of low level detail in maths and code that one has come to expect - perhaps wrongly? The result is that you can read this book and speak at a very high level, very comprehensive|From the Inside Flap|"If you want to understand the fundamentals of programming concepts that underlie today's games, this book leads the way. It explores such a wide range of algorithms and concepts, it should be required reading for anyone entering the game pr

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curricul...

You can specify the type of files you want, for your gadget.Core Techniques and Algorithms in Game Programming   |  Daniel Sanchez-Crespo Dalmau. I was recommended this book by a dear friend of mine.

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