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Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

David L Craddock




[PDF.go83] Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

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 | #1137311 in Books |  2015-08-05 | Original language:English | PDF # 1 |  9.00 x.56 x6.00l,.72 | File type: PDF | 246 pages

||6 of 6 people found the following review helpful.| Fascinating Look at Gaming History|By Jefferson J. Thacker|My interest in Roguelikes varies, but I've always appreciated the genre and what it has contributed to computer gaming. However, reading the history of the genre has been fascinating, especially as it mirrors the progression of Table-Top RPGs, such as Dungeons & Dragons, because that is really where my passion lies. |
Classic roguelike games may seem like yesterday's news, but they inspire game designers the world over to this day. Dungeon Hacks tells their story in compelling fashion and explains what they still have to teach us. --W

In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instea...

You easily download any file type for your gadget.Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games   |  David L Craddock. I was recommended this book by a dear friend of mine.

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