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Flash Game Development: In a Social, Mobile and 3D World

Keith Gladstien




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 | #2313937 in Books |  Course Technology PTR |  2013-05-07 | Original language:English | PDF # 1 |  9.25 x7.25 x1.50l,2.65 | File type: PDF | 624 pages

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||0 of 0 people found the following review helpful.| Truly disrespectful to its readers|By Gershon|Outrageous book. It is written like by a teenager who was not allowed to play games until he finishes a book or a rustler to make quick buck with dirty solution. So he took his old programs and converted it to book. Quick and dirty solution. The big part of the book (to the point that it is not convenient to handle ) is ActionScrip| |1. Introduction to Flash Games, and development in 2011, with book conventions. 2. AS3 Game programming standards. 3. The business and development aspect of Flash Games: What needs to be done before you begin developing the game. 4. Example Game 1, illustratin

Adobe Flash is one of today's most popular game-development applications, giving programmers the power to create high-speed, hardware-driven 2D and 3D games and applications across many platforms and throughout the broad landscape of social network gaming. And with the significantly improved performance of Flash-created games on devices such as the iPhone, iPad, and Android mobiles, the latest versions of Flash Pro are capable of delivering powerful games into the world...

You can specify the type of files you want, for your device.Flash Game Development: In a Social, Mobile and 3D World   |  Keith Gladstien. Which are the reasons I like to read books. Great story by a great author.

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