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Game Audio Programming (Charles River Media Game Development)

James Boer




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 | #3521370 in Books |  Charles River Media |  2002-10-25 | Original language:English | PDF # 1 |  1.56 x6.38 x9.22l,2.23 | File type: PDF | 640 pages

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||8 of 9 people found the following review helpful.| Excellent !!! - Informative, Disciplined, and Practical...|By A Customer|I recently had the opportunity to be the sole programmer for a very cool project that was a combination of a music player and a comprehensive jukebox. Yet, this was my first experience with *serious* audio programming on the Windows platform.
While doing my research on how I would meet the requirement| |.. . [this book] is an excellent resource for audio developers wishing to go the extra mile in their implementations for games." -- David Yackley, Program Manager, Microsoft|About the Author|James Boer is an audio p

Game Audio Programming is a comprehensive guide to interactive audio programming for the Microsoft Windows ? platform. Written for C++ programmers implementing an audio system for an entertainment or multimedia title, this practical reference covers a wide range of topics relevant to today's audio programmers, including DirectX Audio, audio decompression libraries, hardware filters and effects, geometric representation of world data for effects, occlusion and obstruction...

You easily download any file type for your device.Game Audio Programming (Charles River Media Game Development)   |  James Boer. Just read it with an open mind because none of us really know.

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