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Game Character Development

Antony S Ward




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 | #2354739 in Books |  Course Technology PTR |  2008-05-27 | Original language:English | PDF # 1 |  9.00 x7.25 x.50l,1.35 | File type: PDF | 224 pages

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||9 of 9 people found the following review helpful.| Not what I expected, but still worth the price|By B. Dorman|The book is great for learning to poly model. I wish I'd had this when that was my goal. That is its biggest strength, and a large portion of the book is dedicated to this. It's not app specific but for modeling this works out well as it's easy to get caught up in the details of tools and leave out the actual modeling| |Introduction; Chapter 1: Subdivision Surfaces; Chapter 2: Model Construction; Chapter 3: The Character You'll Create: The Ogre; Chapter 4: Model Preparation and Recycling; Chapter 5: Building Foundations; Chapter 6: UV Mapping; Chapter 7: Virtual Sculpting; Ch

"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeli...

You easily download any file type for your device.Game Character Development   |  Antony S Ward. Just read it with an open mind because none of us really know.

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