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Game Character Development with Maya

Antony Ward




[PDF.qs29] Game Character Development with Maya

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 | #1921228 in Books |  New Riders |  2004-12-02 | Original language:English | PDF # 1 |  9.14 x1.70 x7.38l,3.01 | File type: PDF | 832 pages

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||0 of 0 people found the following review helpful.| Tips for Beginners; great book!|By Krista L. Gossett|I know it would be best to wait until I've actually cleared the book step by step to form the best opinion, but I can already tell you, on a flip through, that I'm already in love with this book. I've done 8 months in a computer animation school so I didn't go into this completely blind, but I've immediately recognized the f|About the Author||Antony Ward has worked in the games industry for almost 12 years, for Infogrames/Atari and Electronic Arts as well as some smaller, more independent companies. Antony began his career as an artist working on 2D titles, but has grown over the ye

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informativ...

You easily download any file type for your gadget.Game Character Development with Maya   |  Antony Ward. Which are the reasons I like to read books. Great story by a great author.

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