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Game Development Essentials: Game Interface Design

Kevin Saunders, Jeannie Novak




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 | #2061973 in Books |  Cengage Learning |  2006-11-02 | Original language:English | PDF # 1 |  .59 x8.00 x9.88l,1.10 | File type: PDF | 296 pages

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||7 of 8 people found the following review helpful.| Very good resource|By Booticus|This is an excellent book. For those of us one and two-man programming operations as hobbyist programmers, we don't always have the artistic skill or aesthetic intuition to just whip up a GUI. This book explains concepts behind an interface SPECIFICALLY FOR GAMES. THIS is what I found awesome. All the books and articles I've looked up have been fo|About the Author|Kevin D. Saunders, a game designer and producer for 13 years, has worked on projects with Atari, Electronic Arts, Lucas Arts, Nexon, Obsidian Entertainment, Sega, Square Enix, and Westwood Studios. He has been credited on eight shipped video gam

As an introduction to the complex topic of user interface design, this in-depth book discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, revealing insights, and illuminating anecdot...

You can specify the type of files you want, for your gadget.Game Development Essentials: Game Interface Design   |  Kevin Saunders, Jeannie Novak. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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