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Game Development Essentials: Video Game Art

Todd Gantzler




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 | #326055 in Books |  Delmar Cengage Learning |  2004-07-23 | Original language:English | PDF # 1 |  .72 x7.98 x9.96l,1.80 | File type: PDF | 320 pages

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||2 of 5 people found the following review helpful.| Amateurish and not worth it|By Jones|If you're thinking of getting into the video game business as a modeler or texture artist, don't waste your money with this book. The cover should tell you all you can expect from this book: pathetic modeling with poor texturing. This is just someone's attempt to cash in on the wave of video game education, without actually having enough tal|About the Author|Todd Gantzler is the Program Leader for the Computer and Video Games degree program at the University of Salford in England. Todd designed and taught the first game art classes at the San Francisco State University Multimedia Studies Center and

The premiere title in the Game Development Essentials series explores the art of bringing a game designer's concepts to life. A strong foundation in game artistry is the essential first step, and leading game art designer Todd Gantzler takes readers behind the scenes to show them how to create the entire visual world - from characters to environments - that a game player encounters on the computer screen. Hands-on tutorial instruction suitable for beginning-to-intermedi...

You can specify the type of files you want, for your device.Game Development Essentials: Video Game Art   |  Todd Gantzler. Which are the reasons I like to read books. Great story by a great author.

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