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Game Engine Architecture, Second Edition

Jason Gregory




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 | #41666 in Books |  AK Peters |  2014-08-15 | Original language:English | PDF # 1 |  9.75 x8.00 x2.25l,.0 | File type: PDF | 1052 pages

 | AK Peters

||7 of 7 people found the following review helpful.| Incredible Read|By Kindle Customer|I am about 1/3 through this book. I have learned a ton. To put that in perspective, I graduated in 1991 with a BS in Mathematics and Computer Science. From 1991 to 1996 I was on a team of 13 developers creating one of the of the first NURBS 3D modelers and ray tracers. I have done nothing but develop software applications and manage teams o| ||"… this book is the best of its kind, and you’re lucky to have found it. It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.

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You can specify the type of files you want, for your gadget.Game Engine Architecture, Second Edition   |  Jason Gregory. A good, fresh read, highly recommended.

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