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Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)

Steve Swink




[PDF.gp28] Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)

Game Feel: A Game  Steve Swink epub
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 | #372213 in Books |  imusti |  2008-10-13 | Original language:English | PDF # 1 |  .90 x7.40 x9.10l,1.90 | File type: PDF | 376 pages

 | Morgan Kaufmann Publishers

||0 of 0 people found the following review helpful.| MUST HAVE for game devs|By Judgement0s|Fantastic book about the theories of what makes a game feel good and fun to play. I'd be doing the author a disservice if I attempted to explain it myself, just purchase the book and read it for yourself. Written very well and easy to understand even while going into very complex and intricate explanations.

I'd say that this i

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game.

The und...

You can specify the type of files you want, for your gadget.Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)   |  Steve Swink. I was recommended this book by a dear friend of mine.

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