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Game Programming Golden Rules (Charles River Media Game Development)

Martin Brownlow




[PDF.qc05] Game Programming Golden Rules (Charles River Media Game Development)

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 | #1314821 in Books |  Charles River Media |  2004-03-12 | Original language:English | PDF # 1 |  1.00 x7.40 x9.08l,1.10 | File type: PDF | 318 pages

 | ISBN13: 9781584503064 | Condition: Used - Very Good | Notes: 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

||0 of 0 people found the following review helpful.| Fantastic primer for solving "real" game problems|By Randolph Smith|First off - this book assumes a familiarity with C or C++. If pointer arithmetic makes you squirm, better hit the language basics books before picking this up. For the rest of you, this book is a valuable resource.

In a few short chapters, the book gives a good primer on some of the more difficult|About the Author|Martin Brownlow (Rancho Santa Margarita, CA) has been a professional video games programmer for 10 years, and has a degree in Computer Science from University of Nottingham in the UK. He has received numerous awards for his work on both MDK and

Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine "Golden Rules" that help define a methodology for creating a modern game. Each rule is written as a simple principle and covered from the perspective o...

You easily download any file type for your device.Game Programming Golden Rules (Charles River Media Game Development)   |  Martin Brownlow. A good, fresh read, highly recommended.

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