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Game Programming Patterns

Robert Nystrom




[PDF.dj20] Game Programming Patterns

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 | #23121 in Books |  Genever Benning |  2014-11-02 | Original language:English | PDF # 1 |  9.25 x.80 x7.50l,7.50 | File type: PDF | 354 pages

 | Brand New in box. The product ships with all relevant accessories

||105 of 109 people found the following review helpful.| A must-have for any software engineer, game industry or not|By D. Otero|TL;DR:

To understand the code and some of the more performance-oriented patterns, you must understand C/C++ pointers and memory model.

This book WILL give you:
- An excellent introduction to good software design and how to think about design issues.
- A great background i|About the Author|Robert Nystrom has programmed professionally for twenty years, about half of which is in games. During his eight years at Electronic Arts, he worked on behemoths like Madden and smaller titles like Henry Hatsworth in the Puzzling Adventure

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how t...

You can specify the type of files you want, for your device.Game Programming Patterns   |  Robert Nystrom. Which are the reasons I like to read books. Great story by a great author.

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