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GameMaker Programming By Example

Brian Christian, Steven Isaacs




[PDF.lf89] GameMaker Programming By Example

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 | #2046266 in Books |  2015-12-28 |  2015-12-28 | Original language:English | PDF # 1 |  9.25 x.48 x7.50l,.82 | File type: PDF | 212 pages

||0 of 0 people found the following review helpful.| It's a good book with somewhat straight forward explanations for the beginning ...|By Seth Brady|It's a good book with somewhat straight forward explanations for the beginning GML programmer. I say "somewhat", because there are a couple of incidents early on that aren't explained clearly and made continuing a little hard. I'm saying this as a someone who already has experience|About the Author||Brian Christian |Brian Christian is a high school student with years of experience in programming, much of it focused on game development using GameMaker: Studio via self-teaching the GameMaker Language. He has also worked in C++ and Jav

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

About This Book

  • Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine
  • Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features.
  • Go through step-by-step tutorials to design and develop unique games
  • ...

    You can specify the type of files you want, for your device.GameMaker Programming By Example   |  Brian Christian, Steven Isaacs. Which are the reasons I like to read books. Great story by a great author.

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