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Games, Design and Play: A detailed approach to iterative game design

Colleen Macklin, John Sharp




[PDF.fl22] Games, Design and Play: A detailed approach to iterative game design

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 | #510495 in Books |  2016-06-13 | Original language:English | PDF # 1 |  9.00 x.60 x7.00l,.0 | File type: PDF | 288 pages

||0 of 0 people found the following review helpful.| EXCELLENT BOON FOR ASPIRING GAME DESIGN MAJOR STUDENTS|By Aman Kanungo|An excellent book outlining the design process behind all types of games.

Great game examples and clearly written for everyone to understand.

Definitely increased my knowledge of game design and helped me further understand what's needed for my major!|1 of 2 people found the following|About the Author|

Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 2

The play-focused, step-by-step guide to creating great game designs

This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designer...

You can specify the type of files you want, for your device.Games, Design and Play: A detailed approach to iterative game design   |  Colleen Macklin, John Sharp. Just read it with an open mind because none of us really know.

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