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iPhone Game Development

Chris Craft, Jamey McElveen




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 | #3290562 in Books |  2009-11-09 | Original language:English | PDF # 1 |  9.10 x1.30 x7.40l,2.18 | File type: PDF | 512 pages

||0 of 0 people found the following review helpful.| Not much of a game development book.|By John Donovan|I wouldn't recommend this book if you wish to learn iPhone Game Development, they don't even have a reference to sprites, they don't run animations such as a walk cycle they show nothing of much use to 2D games unless they are games such as a tic tac toe or puck - i.e. where there are no animations just a solid state image|From the Back Cover|Make and market the next hot-selling iPhone game |If you've always wanted to create an iPhone game application and sell it, this book from two well-known iPhone app developers is for you. It covers all the bases, from how to sign up f

New Apple Developer Series!

A technical and business guide to creating and selling iPhone games

If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy...

You can specify the type of files you want, for your device.iPhone Game Development   |  Chris Craft, Jamey McElveen. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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