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Learning Game Physics with Bullet Physics and OpenGL

Chris Dickinson




[PDF.xx69] Learning Game Physics with Bullet Physics and OpenGL

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 | #2900007 in Books |  2013-10-25 |  2013-10-25 | Original language:English | PDF # 1 |  9.25 x.29 x7.50l,.51 | File type: PDF | 126 pages

||1 of 1 people found the following review helpful.| A Quick Read, that's useful and accurate.|By Robert D. Croucher|This is a great introduction. When you finish, you will be able to do quite a few things. However at only 126 pages, if you have prior game and/or physics knowledge, it will go by quite quickly. Nothing is covered in great depth.|0 of 1 people found the following review helpful.| Was|About the Author||Chris Dickinson |Chris Dickinson grew up in England with a strong passion for science, mathematics, and, in particular, video games. He received his Master's degree in Physics with Electronics from the University of Leeds in 2005, and th

Practical 3D physics simulation experience with modern feature-rich graphics and physics APIs

Overview

  • Create your own physics simulations and understand the various design concepts of modern games
  • Build a real-time complete game application, implementing 3D graphics and physics entirely from scratch
  • Learn the fundamental and advanced concepts of game programming using step-by-step instructions and examples


You can specify the type of files you want, for your gadget.Learning Game Physics with Bullet Physics and OpenGL   |  Chris Dickinson. A good, fresh read, highly recommended.

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