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Motion-Based Game Design: How to Design Quality Movement Games for Wii, Kinect, and Move

Katherine Isbister




[PDF.ma79] Motion-Based Game Design: How to Design Quality Movement Games for Wii, Kinect, and Move

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 |  2013-05-29 | Original language:English | PDF # 1 |  .0 x.0 x.0l,.0 | File type: PDF | 250 pages

||About the Author|Associate Professor, Department of Language, Literature and Communication, RPI; Director of the Games Research Lab, RPI; Chair of the MS in HCI Program, RPI. Katherine is Director of the Games Research Lab at Rensselaer (RPI), where she has work

Everyday gameplay was already revolutionized by the introduction of the Wii, and in the last year, the rapid growth of multi-touch platforms, and the introduction of the Sony Move and the Xbox Kinect, have brought movement-based games into the limelight as a growing market opportunity. Yet, there is little or no information circulating for developers and designers about how best to design movement-based mechanics. Each team goes through expensive trial and error, as t...

You can specify the type of files you want, for your device.Motion-Based Game Design: How to Design Quality Movement Games for Wii, Kinect, and Move   |  Katherine Isbister.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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