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OpenGL ES Game Development (Game Development Series)

Dave Astle, Dave Durnil




[PDF.nq00] OpenGL ES Game Development (Game Development Series)

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 | #11588184 in Books |  2004-09-16 | Format: Bargain Price | PDF # 1 |  .88 x7.32 x9.06l, | File type: PDF | 320 pages

||19 of 34 people found the following review helpful.| Hastily put together piece of junk|By Riccardo Audano|I was pleasantly surprised to see a book on OpenGL ES already in commerce after such a short time from the birth of the specification and first implementation. Indeed this book, as said in its preface, came out in "cell-phone time", (that is, very quick) but unfortunately also in "cell-phone-quality" (that is, very poor).|About the Author|Dave Astle has been programming games professionally for several years, working on titles for the Xbox, Playstation 2, Gamecube, PC, and various wireless devices. Currently, he is a lead engineer in the Gaming and Graphics group at Qualcomm Inc.

"OpenGL ES Game Development" offers an in-depth look into the OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It covers OpenGL ES, EGL, game development, and platforms that are currently available. It also covers the problems involved in mobile game development with OpenGL ES and includes an overview of fixed point math and other areas of cell phone limitations that must be considered before creating mobile games. Y...

You can specify the type of files you want, for your device.OpenGL ES Game Development (Game Development Series)   |  Dave Astle, Dave Durnil. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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