[PDF.63po] Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience (Contemporary Approaches to Film and Media Series)
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Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience (Contemporary Approaches to Film and Media Series)
Jonathan Boulter
[PDF.ts58] Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience (Contemporary Approaches to Film and Media Series)
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| #3543859 in Books | 2015-12-10 | 2015-12-10 | Original language:English | PDF # 1 | 9.00 x.50 x6.00l,.0 | File type: PDF | 168 pages||From the Back Cover|In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. Parables of the Posthuman approaches the direct experience of gaming by asking: What does it
In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games ...
You can specify the type of files you want, for your gadget.Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience (Contemporary Approaches to Film and Media Series) | Jonathan Boulter. A good, fresh read, highly recommended.