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Physics for Game Developers: Science, math, and code for realistic effects

David M Bourg, Bryan walec




[PDF.fw79] Physics for Game Developers: Science, math, and code for realistic effects

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 | #274652 in Books |  O'Reilly Media |  2013-05-03 |  2013-05-03 | Original language:English | PDF # 1 |  9.19 x1.20 x7.00l,1.95 | File type: PDF | 578 pages

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||1 of 1 people found the following review helpful.| Great buy|By Customer|Awesome book, gets to the core of physics without too much detail|1 of 2 people found the following review helpful.| The best I've ever seen!|By James Gade|Admittedly, I am not the brightest person on the earth (there is a reason I bought this book after all..) I wish I had this book years ago. I love it;|About the Author|
|David Bourg is a Naval Architect involved in various military and commercial proposal, design, and construction efforts. Since 1998, David has served as an independent consultant working for various regional clients engaged in both c

If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.


You can specify the type of files you want, for your gadget.Physics for Game Developers: Science, math, and code for realistic effects   |  David M Bourg, Bryan walec. Which are the reasons I like to read books. Great story by a great author.

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