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Programming Role Playing Games with DirectX w/CD (Premier Press Game Development)

Jim Adams




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 | #2299250 in Books |  Course Technology PTR |  2002-01-02 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.74 x7.38 x9.14l, | File type: PDF | 974 pages

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||14 of 14 people found the following review helpful.| The best book I've found on this topic by far|By Patrick|I had a specific objective in mind when I bought this book. I'm in the process of writing a hobby level multi-user RPG for me and maybe up to a hundred or so other players (not many hundreds or thousands). I have a solid background in C++, less so in DirectX.

I've bought many books on game programing to help|About the Author|Jim Adams has been programming since age nine. For the past 22 years, he has worked various jobs in the business and entertainment industry. He stays active in the game programming community by writing technical articles and moderating a messag

Character building is the main component of these games and with the advent of advanced computer graphics and sharper artificial intelligence codes; game developers have been able to take these larger-than-life characters off the page and onto the screen.. This book covers all aspects of creating a role-playing game from storyline development to hard core programming techniques that bring landscapes, music and graphics to life.. Computer-based role-playing games are an i...

You can specify the type of files you want, for your gadget.Programming Role Playing Games with DirectX w/CD (Premier Press Game Development)   |  Jim Adams. Just read it with an open mind because none of us really know.

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