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The Dark Side of Game Texturing

David Franson




[PDF.sj22] The Dark Side of Game Texturing

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 | #1864436 in Books |  Cengage Learning PTR |  2004-03-23 | Original language:English | PDF # 1 |  .58 x9.14 x7.40l,1.30 | File type: PDF | 216 pages

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||4 of 4 people found the following review helpful.| Texturing|By B. Kimball|I bought this book primarily to get information on texturing for 3D software projects. A lot of it is done in photoshop, so if you don't have that program (or maybe Corel Draw, or something similiar) I am not sure how useful it can be.

Tutorials in the book work you through steps to make a seemingly complicated texture easy enough to learn and|From the Publisher|The only game texturing book on the market dedicated to game texturing. Contains full color, stepwise tutorials of the coolest game textures. Useful and informative for both game artists and general 2D digital artists. Includes a CD that conta

A perfect and direct starting point for a beginner game texture artist! "The Dark Side of Game Texturing" is also an excellent reference for intermediate artists, or for those who want to further their digital art skills. Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, Half-Life, and Return to Castle Wolfenstein. "The Dark Side Of Game Texturing" features a plethora of dynamic, full colo...

You can specify the type of files you want, for your device.The Dark Side of Game Texturing   |  David Franson. Which are the reasons I like to read books. Great story by a great author.

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