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The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames)

Edward F. Maurina III




[PDF.vp33] The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames)

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 | #2622814 in Books |  2006-04-15 | Original language:English | PDF # 1 |  9.00 x7.25 x1.00l,2.40 | File type: PDF | 600 pages

||0 of 0 people found the following review helpful.| Middle of the Road|By Tony|This has a lot of great material and would be a great reference. However, I just don't think it adequately shows a new developer how to start creating a game from scratch. The author discuss each topic, but inter-mingles some actual game making tasks. The sad thing is, a good amount of this game creation work is coping files they've created into yo| |game programmer working with the Torque game engine must have "The Game Programmer's Guide To Torque": it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game

The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tip...

You can specify the type of files you want, for your device.The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames)   |  Edward F. Maurina III. Just read it with an open mind because none of us really know.

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