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The Video Game Theory Reader 2

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 | #815595 in Books |  2008-11-14 |  2009-01-07 | Original language:English | PDF # 1 |  9.00 x1.03 x6.00l,1.33 | File type: PDF | 456 pages

||0 of 2 people found the following review helpful.| No Problem|By Acquisitions, UNLV Libraries|No Problem|0 of 6 people found the following review helpful.| Review|By Mnr Srm Otto|I am currently busy with my MA degree in Drama and Film and this book is critical to my studies. It didn't take long to get here and now I'm able to further elaborate on certain points I've made in my|About the Author||Mark J. P. Wolf is an Associate Professor in the Communication Department at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication, and Cognition in the Digital Age (2000),

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerma...

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