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Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)

Miguel Á. Bernal-Merino




[PDF.xw87] Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)

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 | #3709001 in Books |  2014-09-22 | Original language:English | PDF # 1 |  8.00 x5.00 x1.00l,.0 | File type: PDF | 322 pages

|| ||'Translation and Localisation in Video Games: Making Entertainment Software Global is an excellent analysis of a specialist area within the digital entertainment field. The book gives an accurate description of how localization happens within

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must ...

You easily download any file type for your device.Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)   |  Miguel Á. Bernal-Merino. Which are the reasons I like to read books. Great story by a great author.

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