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Unit Operations: An Approach to Videogame Criticism (MIT Press)

Ian Bogost




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 | #981077 in Books |  imusti |  2008-01-25 | Original language:English | PDF # 1 |  9.00 x.50 x7.00l,.92 | File type: PDF | 264 pages

 | MIT Press MA

||1 of 1 people found the following review helpful.| Terrifyingly Erudite, Immensely Useful|By Customer|This is how interdisciplinarity is done: Bogost weaves Madame Bovary, Grand Theft Auto, cellular automata and Deleuze together into a powerful theory cutting through the my-piece-of-the-elephant scholarship which dominates games studies.

If you have a particular need to feel uncultured and slow witted, this is defin| ||Bogost challenges humanists and technologists to pay attention to one another, something they desperately need to do as computation accelerates us into the red zones of widespread virtual reality. This book gives us what we need to meet that challenge: a gene

In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium -- from videogames to poetry, literature, cinema, or art -- can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of ...

You can specify the type of files you want, for your device.Unit Operations: An Approach to Videogame Criticism (MIT Press)   |  Ian Bogost.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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